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Super Mario Kart was re-released on the Wii's Virtual Console in Japan on June 9, 2009, North America on November 23, 2009, and in Europe on April 2, 2010. Selling nine million copies worldwide, the game went on to become the third best selling SNES game of all time.
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The first game of the Mario Kart series, it was launched in Japan on August 27, 1992, in North America on September 1, 1992, and in Europe on January 21, 1993. The release of projects such as RPGe's English language translation of Final Fantasy V drew even more users into the emulation scene.Super Mario Kart is a 1992 go-kart racing video game developed by Nintendo EAD for the Super Famicom and the Super Nintendo Entertainment System. This rapid growth in the development of emulators in turn fed the growth of the ROM hacking and fan-translation. This rise in popularity opened the door to foreign video games, and exposed North American gamers to Nintendo's censorship policies.
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A curiosity was also Yuji Naka's unreleased NES emulator for the Genesis, possibly marking the first instance of a software emulator running on a console. Programs like Marat Fayzullin's iNES, VirtualGameBoy, Pasofami (NES), Super Pasofami (SNES), and VSMC (SNES) were the most popular console emulators of this era.
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Nintendo's consoles tended to be the most commonly studied, for example the most advanced early emulators reproduced the workings of the Nintendo Entertainment System, the Super Nintendo Entertainment System, and the Game Boy. Few manufacturers published technical specifications for their hardware, which left programmers to deduce the exact workings of a console through reverse engineering. These early programs were often incomplete, only partially emulating a given system, resulting in defects. EMULATION HISTORYÄ«y the mid-1990s, personal computers had progressed to the point where it was technically feasible to replicate the behavior of some of the earliest consoles entirely through software, and the first unauthorized, non-commercial console emulators began to appear. As an alternative, specialized adapters such as the Retrode allow emulators to directly access the data on game cartridges without needing to copy it into a ROM image first.
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The code and data of a game are typically supplied to the emulator by means of a ROM file (a copy of game cartridge data) or an ISO image (a copy of optical media), which are created by either specialized tools for game cartridges, or regular optical drives reading the data. Emulators are also a useful tool in the development process of homebrew demos and the creation of new games for older, discontinued, or more rare consoles. More often than not, emulators carry additional features that surpass the limitations of the original hardware, such as broader controller compatibility, timescale control, greater performance, clearer quality, easier access to memory modifications (like GameShark), one-click cheat codes, and unlocking of gameplay features. A video game console emulator is a type of emulator that allows a computing device to emulate a video game console's hardware and play its games on the emulating platform.